Wednesday, August 22, 2012

Void Demoness- Gothic Lolita Pose

the orgin of the Void Demoness- this is a SPOILER (warning). She was a nice little girl, she always ate too much chocolate, and one day, her boyfriend broke up with her, and she got so angry, that she wanted revenge and turned to demonology to cast spells on her ex-boyfriend for revenge- and since then, her pacts with demons has gotten her the position of the most demonic bitch in the universe.

Tuesday, August 21, 2012

Improved Character Group Poses





the method of drawing them all separately by inking the sketches carefully, leaving no gaps, makes coloring in photoshop easier. They are drawn full size on paper and then re-sized in photoshop. This method is fast, considering if drawing everything on one paper they get small and details get compromised, and its harder to work with in photoshop. This method is also faster, depending on how good the ink work is.

Character Group Photo and background

takes forever, since my drawing style is free-flow an uses a lot of ah, non-touching lines, this poses a problem as lines have to touch if you want to color it in photoshop. Even though sketching/inking probably took me 20 minutes it took me more than 3 fucking hours to color the characters in photoshop, cleaning up freaking lines and connecting them so that Photoshop's tools will work. Sucks ass, what this means, if I want to use photoshop, its best to ink carefully and when working with small images, that means I have to do each character indivitually bigger on one sheet of paper, and then when they're all scanned they go together, thats what has to happen in animation, anyways. I believe its so much faster to paint by hand using animation cels than photoshop. Im starting to think the computers just good for editing and running the animation, while using animatoin cels for everything else.
as you can see, theres so many gaps between lines, and that means I have to change my style of drawing. Its hard, and it also means I have to train, train, train in drawing anime, just like I train, train, train for a fight. No problem. With training will come mastery.
this background is ok. Ill have to research the proper methods. Plus flattening it to prevent glare during scanning or other anti-glare techniques.

isnt this background just so beautiful? Ill have to get one of those "how to make backgrounds for anime" books to learn the techniques. It all in the materials and mediums used to get the effect.

Wednesday, August 15, 2012

Asta Character Sketches

Many varations of Asta, this one below showing her lamb-like Elf ears, the preceding ones without elf ears, and then spock-like ears.

 
 forgot her elven ears, ugh.
Asta in transformation, w/out wings.

Live Action Actor: David Cardamone

David Cardamone, the brainchild and do-it-all of Hugger Hugger Company, is also the live actor, director, producer, and martial-arts choreographer, and here are several examples of his fighting, martial arts experience, acting, and films.
above his his "Short version of Fight Highlights" less than three minutes
a good look at how handsome David is- He looks like a mix of James Dean and Elvis and Jim Morrison.
the long version of "Fight Highlights" feature a lot of his tornado kicks, his trademark kick and would be featured prominently in the martial arts choreography
This animation by David Cardamone also features his acting and real live LARP use in medieval combat choreography
this animation by David Cardamone features his martial arts choreography, gun choreography, and his handsome features spoofing James Bond
This early film spoof of Indiana Jones shows David Cardamone's film directing, editing, and acting experience, from his student days.

Monday, August 13, 2012

the Hugger Hugger Company Animation Studio

Monsieur Bome figurines are displayed on the wall for inspiration.
Bjork's Post Album with Bjork Autograph for inspiration. An Album of anime, MegaZone23 is next to it. The sound studio, a C.C. figurine from Code Geass, an Akira (Bome) figurine, a "IHeartRaves" bag, a Hello Kitty Fight Mask, is displayed by the sound studio.
This Desk is the main production studio. A PC, Lightbox, and Scanner is used as Tools of the Trade plus lots of TALENT!!! Above the desk is 30+ books on animation and about a  hundred issues of Computer Music.
The ambience of Figurines and Bome Figurines serve as inspiration for the Hugger Hugger Company. Above the window is a Fan collection, with a Slayers fan, a Mikunopolis fan, a Aemoba Music fan, and a Love Festival fan. A Bjork album, of course, and a bed for cuddling with females.
two Xenosaga Bome figurines, a NoNo from Diebuster Aim for the Top figurine, a Karen and Rio Bunnygirl figurines, lots of anime, 60s erotic spy novels, warhammer rpg, naughty japanese hentai games, etc
A Dirty Pair figurine set, a figurine of Gina Carano (the artist has trained 2 months in Las Vegas with Gina Carano, the star of Haywire); the complete Oni Devil Girl collection from Bome, Warhammer Novels, anime, anime, anime, lol.

the Art Director, Animator, Character Designer, Writer, Director, Live-Action actor, martial-arts choreographer, illustrator and Do-It-All: David Cardamone, with Gina Carano.

Hugger Hugger Company studio production sheets

Hugger Hugger Company's Production Chart for Animated Film, customized to using both retro and new methods of animation.
Hugger Hugger Company's Director's Workbook

Hugger Hugger Company's Storyboard Sheets